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T-H

60 Game Reviews

25 w/ Responses

Beautiful

The innovativity (?) and attention to detail in the game is truly breathtaking, the sense of perspective put on all the buildings (particularly the native huts) is absolutely pinpoint, and is just one of the huge number of aspects that set this apart in a league of its own for a web game. What more can I say that hasn't been said already... amazing job : )

Another horribly underrated game :D

Awesome, great game concept, cool design and fairly challenging. The boos battles had to be the highlight, they were very creative indeed. A couple of the sound loops were annoying (giant squid one in perticular) but nothing major. Nice to see different modes as well, high scores are always good for replay value.

The artist you had on this one did a great job, some of the 3d renditions like the pirate ship turning really stood out, complements on that are well in order.

Gameplay was fine, but didnt make use of the backwards/forewards movement very much, or the clam jumps - which could have been put to better use with floating hoops or other obstacles.

Anyway, condolences on the score, people voting lately have really pissed me off. Take my heartfelt assurance that this deserves far better : )

Very nice game

Firstly, graphics were brilliant, they had a real storybook feel to them, well animated too, some creative enemy designs :D
All the backgrounds were beautiful, some more interesting ground texture would have been nice though, as well as foreground objects, trees grass maybe?

Gameplay wise, everything worked well, though the stamina factor didn't do anything for adding strategy to the game, it rather resulted in long waits in between moving along. Not really necessary. There could have been more interactive elements in the levels too, rather than just boxes and chests - the falling rubble in the later level was a great example of what Im talking about, possibly a similar scenario with a river or something? The platform element of the game could have been so much more. The mouse avoider minigames were a great touch though, good thinking on that one.

I also felt it was lacking slightly upgrade wise. If you are going to have an upgrade shop, stock it with more than 3 items, possibly some sheilds to go as well, or just dont bother with the shop and have weapons as hidden items to find in each stage.

Still on the note of shops, a couple didn't work when I pressed "E" outside of them (no "Closed" sign either) which was strange.

Apart from that, combat was fine, similar to Bob the BArbarian, but unique characteristics noted. The boomerange guy was good : )

What more can I say? Top stuff! But you should at least consider a sequal for the sake of many potential improvements :D

Nice

Cute graphics, you made good use of filters, but perhaps a little too much. Interesting levels, kept me playing, and highscore is always a good thing to have. I was dissapointed to not see any YTMND jokes, but meh...

The sound was good, but a greater selections wouldn't have been hard. You should probably also have disabled right click menu.

Anyway, good stuff overall!

par

Nothing special programming-wise, stick figure graphics, point & click gameplay, meh. Just gets hyped to shit by all the 13 year olds because it makes them feel like ninjers.

Brilliant! Genius! A real drinking game at last!

He's sure gonna be feelin' that in the morning...

A Hanukkha themed game! How original

Can't imagine that this has been done before, good job! I liked the way you could move around too, that broke it out from the traditional "Defend your" games. Happy Hanukkha

FrostedMuffins responds:

Hey T-H! Thanks a lot for the review. I'll cover Hanukkah and you've got Christmas ;) I loved your game collaboration.

Yay

secks

Rustygames responds:

Indeed
Thanks

Good stuff once again

Another nice little game, felt a little bit like TOT though : \
Gotta love how awesome eduardo's graphics are, that guy rules, and any additional stuff that you did (if there was) certainly didnt stand out as any lower quality :D

The whole thing worked well, but I got the same glitch once that other reviewers have mentioned (game kept going after death), the little skating bastards were a nice addition, and made it a reasonable challenge (I died in less than a minute and a half the first attempt).

I don't get it when people add armor games Dan to their co-author list, what exactly was he responsable for here? I guess he helped out quite a lot?

Anyway, excellent job once again! I'm greatly anticipating some of the bigger projects that you have planned ;D

Denvish responds:

Yeah, I'm trying to find out what's causing that glitch. It's only happening for me occasionally, and only on the version on NG.

Awesome

Great job both of you, I really do like this one.

Lovely little game with great sound, animation and design. There were a couple of small issues though.

I managed to break it like twice, once by trying to get in the truck at the start of the level, only to have the guy jump to outside the map and fall into space (there were some blue bars and crap underneath), another thing was the veicles being able to drive up walls (didn't look intentional), I don't think this would be much of a problem to fix, and resulted in another problem when I drove the tank up the wall in the testing area to have it fall through the floor.

Aiming and shoting was quite original, with the chargeup-style, and I also liked the helicopter bombs, but didn't think the veicle itself went to enough use in the game. There was a tiny bit of lag (but none really on medium quality) which could possibly be avoided by splitting the map up into several clips and showing/hiding them individually instead of having one big block, but it probably wouldnt be worth the effort.

It all started to get a little repetitve near the end, I think this is because you gave the player too many lives, make it harder for them next time!

But still. awesome game, you made my favorites, thanks :D

Age 35, Male

Gentleman of Leisure

University of Bristol

UK

Joined on 1/7/04

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