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T-H

25 Game Reviews w/ Response

All 60 Reviews

Awesome

Faithfull splinter cell tribute, the night vision was awesome, puzzles me how you did that : ), decent challenge, good level build with some nice props and scenery, well thought out gameplay too. And a great soundtrack. Only problems I had were that the sound kinda went crazy and jerky for me when in alert mode (hence the 7), and the pistol was more of a tool than a weapon (I couln't ever manage to kill anything with it).

Otherwise very nice, worth all the effort and time that went into it, I hope there will be a sequal.

FrostedMuffins responds:

Thanks T-H! You help from before and all the suggestions and everything landed you a spot in the credits. Thanks for are your help! You made a big difference in the game!

Just finished this for the first time

And thought I'd leave a review ^^

First of all, decent artwork, I've heard you bitching about your artwork before, but it really wasn't bad here, the scrolling background looked nice, and the fruit/vegetables were all well modeled and in proportion lol.

Gameplay was fine, its a shame you had to run on low quality, I'm sure some optimising here and there would have seen it running fine on medium. A very nice selection of weapons, the laser beam was only second in 1337ness to the battle rifle, shame about the flamethrower though, that was a bit of a letdown, but it was only letdown I could find.

I was greatly impressed with the length of the game, not sure whether its been 15 or 25 minutes. The difficulty was very well balanced too, a decent challenge.

The boss battles were the highlight for me, they were all quite inventive, though a couple could be beaten by simple circling around and shooting, still, good stuff.

I was expecting the game to end with Mr potato just getting mashed on the sidewalk anyway after all that hard work, that would have scored you an extra humour point :D But the game brought a new meaning to the term "food fight", that was enough for me.

Choice of sound went down well, the loops sounded a tiny bit jagged when there was a lot happening on screen. but otherwie fine.

A great game, deserved to be on front page as long as it was, and deserved some sort of daily award too in my opinion. Good job!

FrostedMuffins responds:

Thanks T-H. Awesome review, I appreciate it. I don't know why it scored so low, it had all the things people like in games... but ah well, I can't complain since it got on the front page. Ya, I needed to put an ending in, I guess I got a bit rushed and excited when I found out I was going to get paid for it. The flamethrower...... where to start... well, I'll just say it lags like freaking crazy is probrably only better then the cleavers. Wait, scratch that the cleavers were probrably better.
Anywho, thanks a lot!

.

A very well poilished game, nicely put together, though had some fundamental flaws.

It basically consisted of clicking the end of the screen and waiting, occasionally casting a spell or using an item. This wasn't as boring as I just made it sound, but still when thinking about the game afterward, it seems pretty one-dimensional.

Nevertheless, playing was a nice experiance; when I saw your sig I was sceptical about the graphics but they look very good in motion, they certainly have an attractive look to them.

The menu graphics were brilliant, some of the most professional looking I have seen, the page turn effect was pretty cool, I'd read sham bhangal tutorials on it before so the wow factor was less than it would be for people who had never seen it done before.

The soundtrack was awesome, you couldn't have picked a better score to go with the game, surprised I hadn't heard the tunes used before considering they were from one of the sites most mainstream composers.

I'm not sure why you left the game fairly incomplete, not adding the royal knight and leaving it at only 8 / 9 missions was a mistake (don't know if it was because you were rushing to make GoG deadline or not), but it did leave a noticable hole that was fairly annoying.

A very nice piece of work overall, impressive that it only took you 2 months to develop. : )

Joelasticot responds:

Thanks a lot. As for the Knights and such, well I was pretty much rushing near the end because I wanted to meet the deadline. Anyway, I'm working on the knights right now and I'll probably update soon.

Yey

Beautiful

Teee-Haych responds:

Hooray!

Whack shit

One damn funny game, you are truly accomplished in the art of Random. The gameplay is fine (similar to Wasted Sky - one of my favorites), could use a little polish here and there, such as an impact noise when a bullet hits one of the smaller enemies (you'd be amazed how much more solid it would make the gameplay feel), and maybe a little work on the hitTests and collision points. Otherwise very well programmed though.

On to the main review point. The graphics and "story line" were genius, the boss battles really were the high point, so busy giggling I almost died on the first two. Snappy little tunes went well with the content too.

A very original funny game, slightly underrated, but the majority of the NG voting masses can't appreciate when hard work goes into something. Hope to see more stuff like this from you, its what the site needs :)

Go0gley you rule

Such a great game, for many reasons.The enemies are great; instead of the majority of scrolling shooters out there, the enemies in this one actually use sensible logic, peeking in and out of the screen to pop a few shots off before hiding instead of just staying where they are, the firing patterns are also inventive, requiring superior dodging skills. The bosses were also unlike anything I've seen in a flash game before, huge mechas that you have to try hard not to just stare at in awe while they waste you.

Its just a far more professional game than the others out there, where enemies travel in a straight line while just firing at constant intervals (booooring).

Its a shame you had to reduce background quality for the sake of performance (couldn't you use high res bitmaps instead of crappy quality vector drawings?) I'm having similar problems with something I'm currently working on.

I know nothing of the original Raiden games, so don't know if you have invented your own weapons, or simply emulated the console/arcade version's. Either way, you did a great job, best use of curveTo() I have seen applied anywhere.

Another impressive feature was the length of the game, It took me something over 50 minutes to finish the first time round, which is again amazing considering the platform, with most flash games such as Dad 'n Me and AH offering a single stage, and you go and manage about 8!

Just downright brilliant, I can't believe you are only 14.

Go0gley responds:

I really did plan using bitmaps at first, but after four levels, I realised the file size shot up to 4000+ KB so I converted them back to vector. On the next game, I'll have a strategy to overcome that problem, so it's fine. Thanks for the review! And no I'm not 14 anymore... :P

Heh Copied/Stolen

Noticed you just took the file from the book Macromedia Flash MX2004 actionscript - Training from the source by Derek Franklin and Jobe Makar, from the lesson 15 files on the CD. You are quite a lazy and unimpressive person, think of something original instead of submitting work from an actionscript training book.

MEXPERTBOUND responds:

yes that fils from the book actionscript but is only play a kids.im no creatd that game so i accepte that message... i suppose creatd by:Macromedia Flash MX2004 actionscript

Awesome

I must say I'm pleased you added sounds, as soon as I started playing I cracked a huge grin at the loop, its totally OLSCOO!!!

Game is as great as ever, addictive as heroin, more original than 98% of the other portal games,and just god damn fun to play.

Still have trouble with bleeding eyes due to those thin tunnel edges, but you get used to it (and I know it can't be fixed).

Great difficulty on the game, poses a decent challenge the first time round, then a greater one in the form of topping your previous score. Theres notmuch more I can say that I havn't said already on the BBS. Just brilliant stuff, anyone who doesnt appreciate this game (3.45 WTF!?) is simply a fool.

Good luck with the next 8 games.

Denvish responds:

Thanks =) I can tell how much you like this game by the number of times your name is/was on the scoreboard.
Thanks for the good luck wishes, think I'm going to need all the luck I can get... sheesh...

Lol how did the file get so big?

How did the filesize go so much from just a few sound clips? Were you trying to play them all on best quality?

I prefer playing the KB version to my own soundtrack, but at least there wont be any more moaning little bitches asking for sound.

The loops were pretty sweet though, nice choices.

Denvish responds:

Welllllllllllll. I guess I could've dropped the size/sound quality a little, but then the game wouldn't be so 'lovely' heh

Hooray for herd!

Still a great game as I said before, beats the hell out of me how you got the wolves bodies animated during play, unless you used hell load of attach/removeMC's.

Can't think of any possible imporovements now , which is great, and the removal of the at the start of a new level really stopped the momentary lag that occured before.

Always good to see original game concepts with loads of generic crap like Indian Outlaw and various dating sims floating around, makes it more addictive to play if it requires skills that havn't already been honed in the many other varition games already out.

Must have been a fair amount of work besides the code considering drawing graphics in APIT takes a little longer.

You should be proud to be the martyr of API Drawn Pure-code games :) nice job.

Denvish responds:

Thanks for teh review mister. I posted the code for the wolf animation in the 'Beta testers wanted' thread, btw.

Age 35, Male

Gentleman of Leisure

University of Bristol

UK

Joined on 1/7/04

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